AI Insights · Timothy · January 2022
Top 5 Basketball Games on Android in Kenya Q4 2021
Discover the performance trends of the top 5 basketball games on Android in Kenya during Q4 2021, including weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 basketball games on the Android platform in Kenya showed varied performance trends in terms of weekly downloads, revenue, and active users. Below is an overview of each game's performance based on data from Sensor Tower.
NBA LIVE Mobile Basketball from ELECTRONIC ARTS saw fluctuations in its weekly downloads, starting at around 1.1K in late September and peaking at 2.5K in the week of December 20. The game also experienced significant variations in weekly revenue, with a high of $61 in late October and a gradual decline to $19 by the end of December. Weekly active users showed a positive trend, increasing from 6.2K at the start of the quarter to over 10K by the end of December.
NBA 2K20 by 2K, Inc. displayed minimal activity in terms of weekly revenue, with small peaks of $26 in the week of December 20. Unfortunately, there were no notable weekly downloads or active user data available for this game during the quarter.
NBA 2K Mobile Basketball Game also from 2K, Inc. had a steady increase in weekly downloads, starting at 114 in late September and reaching 408 by December 20. Revenue saw a significant spike towards the end of December, peaking at $80. Weekly active users followed a similar upward trend, rising from 339 at the beginning of the quarter to 635 by the end.
Basketball Stars: Multiplayer from Miniclip.com experienced a notable increase in weekly downloads, starting at 846 in late September and reaching 1.4K by the end of December. The game's weekly revenue showed a modest rise, peaking at $25 in early December. Active users also saw a positive trend, increasing from 2.6K to over 3.5K by the end of the quarter.
Basketball Arena: Online Game by Masomo Gaming had a relatively stable performance in terms of weekly downloads, with a slight increase from 141 in late September to 161 by the end of December. Revenue remained low, with minor peaks of $31 in early October. The game’s active users showed a modest increase, rising from 526 to 553 during the quarter.
For more detailed insights and data on these games, visit Sensor Tower.